How to buy Dark Souls III at midnight: price, screenshots, trailers
Dark Souls III is on sale now. Here’s everything you need to know about Dark Souls III, including the Dark Souls 3 UK release date, price and how you can fix Dark Souls III crashing on PC. Plus: Dark Souls 3 video trailers and screenshots. See also:the most anticipated games of 2016
How to fix Dark Souls 3 crashing on PC
Those playing Dark Souls 3 on PC are apparently suffering with the game crashing at launch. While Bandai Namco is sorting a permanent fix, it recommends users set the lighting setting to low and start playing the game as a knight. A patch should hopefully become available soon.
Dark Souls 3 UK release date: When is Dark Souls III coming out?
Dark Souls III will be released on12 April 2016. You’ll also like:14 games with the best graphics
(If you’re a Mac gamer, by the way, there is asmallchance that Dark Souls 3 will come out for your platform, but expect to wait a long time. Our colleagues on Macworld UK are trackingDark Souls 3’s Mac release schedule.)
Dark Souls 3 UK price, pre-order & platforms: How to buy (and play) Dark Souls III at midnight
Dark Souls III goes on sale at midnight tonight, but if you want to be playing it within minutes of release you’ll need to buy a digital copy. These can be pre-downloaded to your console, and become active at 00:01.
To pre-order Dark Souls 3 for PS4 head to thePlayStation Store, where it costs £49.99. Xbox users will also pay £49.99 at theXbox Store, while PC players can get Dark Souls III digital edition for £36.99 from theDark Souls store, or £39.99 fromSteam.
If you’re prepared to wait and want a boxed copy, tryAmazon UKorGame. See also:PS4 vs Xbox One comparison review
Dark Souls 3 trailers
Dark Souls 3 hands-on review
This part written by Hayden Dingman.
I played an hour ofDark Souls IIIlast week, and I’ll be honest: My first instinct is to fall back on that old stalwart, “It’s definitely moreDark Souls.” It would be easy to do so, because it’s the truth. This is noBloodborne-esque shakeup. No assumptions are being challenged here. The demo we played, set on a small section of the Wall of Lodeleth, was all pale yellow skies and crumbling castle walls.
It was, in other words,Dark Souls.
I can’t even say I feel bad about that cop-out. So much of this series is steeped in esoteric nonsense–from the lore to the game’s various systems–that to some extent it feels almost futile to delve into what’s changed betweenDark Souls II and III. Much of what I could tell you is so seemingly inconsequential, it would read like any other game’s boring post-release patch notes. “Movement speed is 10 percent faster,” “Attacks chain together 28.7 percent quicker,” “Made it so not all shields parry,” (to use some made-up stats to describe real in-game improvements).
The one new feature we’ve been shown is called “Weapon Art.” Ignoring the clumsy name, it’s a system that gives players a certain number of weapon-specific special moves that can only be used a certain number of times per bonfire. For instance, characters wielding an axe will “charge up” before combat, granting extra damage on each swing.
Of course, one could also imagine the system being used to enhance one-of-a-kind named weapons with unique powers…
Even Weapon Art is a small shift, though. It’s one new move per weapon, and a limited-use move at that. In an era of video game one-upmanship, where every new iteration of every old game needs its “big stand-out feature,”Dark Souls IIIis mostly obsessed with changing the micro.
And what’s crazy is thatmatters. AnyDark Soulsdiehard can tell you that changing the way shields behave or increasing player speed or adding a new move for each weapon is–as silly as it sounds–ahuge deal. You see the same thing in MOBAs and fighting games. A change of ten or fifteen frames of animation is a seismic shift, the addition of a new character a global meltdown.
Dark Soulshas backed itself into a corner, though.
It was interesting to seeDark Souls IIIplayed in a group setting, because you get a feel for the game you could never get playing alone. I am not great atDark Souls, nor will I ever be–it’s not a game I have the patience to get good at. But I could watch people who have played a ton ofDark Soulsrun the demo. One friend of mine beat the boss on his first try. Another made it from the first bonfire to the boss in probably ten minutes. They’ve achieved a certain fluency with the game and its systems, even slightly tweaked as they are inDark Souls III.
The problem being thatDark Souls–its entire premise–relies on players not having this fluency.Dark Soulsdidn’t make its reputation on being a realistic representation of medieval combat.Dark Soulsmade its reputation on being face-rockingly difficult. Obtuse. Punishing. Yet with each successiveSoulsgame, the community untangles it faster.
See, MOBAs and fighting games and high-level shooter play all share one thing in common. They’re multiplayer arenas. New tactics are discovered and dismantled in a constant game mechanic arms race that goes on and on until the community dies out. The number one player in the world might get bored up top, but for everyone else–from number two down to the bottom–there’s something to strive for. You can’t “solve” a multiplayer game.
ButDark Soulscan be solved. There’s really no good course of action for From Software, because each is antithetical to sellingDark Souls. I count three primary demographics: 1) People who’ve never played any From Software games. 2) People who only playedBloodborne. 3) People who areDark Soulsmasters. I guess technically there could be a fourth category, “People who startedDark Soulsand gave up,” but I’m not expecting many of them to play a sequel.
How do you make aDark Souls IIIthat is simultaneously easier (to draw in people that have never played before) and yet hard enough to make longtime fans–some of which have run the first two games dozens of times with all sorts of artificial constraints–feel like the game is difficult again?
You can’t. I don’t think it’s possible. Look at the reception ofDark Souls II. It was not a bad game–in fact, I’m pretty sure Isaid it was excellent. But a lot of players whined that it was too similar, that it was too easy, that it was too much likeDark Souls.
NoSoulsgame will ever be as difficult as your firstSoulsgame.
And some players won’t care about that. I don’t, for instance. I appreciate that theSoulsgames exist in their little corner of the industry. I’ve enjoyed playing each of them for about thirty or forty hours before growing impatient. I had some fun running theDark Souls IIIdemo and dying.
But the subset of players who would appreciate this article above and beyond an “It’s moreDark Souls” level–who would appreciate being told that not all shields parry, and who would understand the ramifications? By and large they’re the people looking to recapture that originalDark Soulsfeel. They’re chasing the dragon drake.
Part of what madeBloodborneso successful this year was that it kept the same core conceits as theSoulsgames–difficult bosses, rewarding patience, punishing arrogance–but rewrote the rules surrounding those tenets.
Dark Soulscan’t change that much. It can’t completely rewrite the rules of what it means to be aSoulsgame, or at least it’s not willing to do so. Each newSoulsgame reshuffles the deck, but you’re still playing with the same 52 cards. And for a game that’s built on needing to “solve” its systems, that’s a problem–if not for you personally, then for the absolute diehards at the core of the community.
To be clear: I don’t thinkDark Souls IIIis a bad game. In fact, I’m sure I’m going to enjoy it until I inevitably plateau. It’s got the same brooding atmosphere, the same creative monster design that I fell in love with the first time around. To me, “It’s moreDark Souls” isn’t a bad thing.
But those who bought into the series because it was difficult and awkward and new, those looking for a real challenge or at least a “new” challenge, I think will have to wait and see what From Software and Hidetaka Miyazaki do next. Hopefully somethingBloodborne-esque, something that rewrites the rules again (and not PS4-exclusive).Dark Souls IIIfeels familiar, and for this series–and some of its core fans–that’s not necessarily a good thing.
Dark Souls 3 screenshots
These most recent screenshots (January 2016) reveal new characters, armour sets and locations.
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Author: Marie Black, Editorial Director, International
Marie is Editorial Director at Foundry. A Journalism graduate from the London College of Printing, she’s worked in tech media for almost 20 years, covering all types of consumer tech from smartphones and their accessories to smart home gear. These days she manages our international editorial teams and leads on content strategy, having witnessed first-hand Foundry’s transition from print, to digital, to online - and beyond.